

I was delighted to see a surprisingly vast array of species to choose from: cinnamon green cheek conure, cardinal, rose ringed parakeet, dwarf kingfisher, lilac breasted roller, zebra finch, and a dozen or so more species - most of which I had never heard of. The first thing the game presents you with is a character creator called “Create-a-Birb,” an intentional misspelling that perfectly represents the sort of childlike bird personality that the developer, Glass Bottom Games, has curated on Twitter. SkateBIRD fully delivers on this idiosyncratic avian premise. Couple that soft spot with my childhood nostalgia for skateboarding games like the massively successful Tony Hawk series, and SkateBIRD felt like an instant all-timer once I could get my talons on it. Readers of Epilogue will know that I will play almost any game, especially an indie, if it features adorable animal protagonists. The concept is a perfect execution of cute and eccentric, whimsical and ridiculous. What first drew me to SkateBIRD was the quirkiness of the project: a game where birds perform tricks on skateboards, shredding halfpipes and popping ollies.

But after several frustrating and tedious hours that consistently felt more like a chore than genuine fun to play, I am disheartened to report that SkateBIRD is one of the most disappointing games I’ve played this year. In some respects, I was immediately taken in by certain superficial aspects of SkateBIRD. (Okay, I got my bird puns out of the way I’ll leave the rest to others.) So when I received an opportunity to review the game ahead of release, I eagerly took the chance to do so. I have been eagerly following the development of SkateBIRD on Twitter for nearly three years, and it flapped its way towards the top of my Steam wishlist and perched itself there ever since. Our thanks to Glass Bottom Games for providing an advance review copy of SkateBIRD on Steam.
